Joan of Arc Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free Future Creator School account now to see my feedback on what to look for as a new creator on these campaigns!

No opinions this week as I am playing catch up! I’ll try to address any questions/concerns you have about these games in the comments as I have time.

Most Funded New Campaigns

1. Time of Legends: Joan of Arc

Project By: Mythic Games, Inc. – Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.


2. Near and Far: Amber Mines

Project By: Ryan Laukat – The first expansion for Near and Far.


3. Detective: City of Angels

Project By: A.J. Porfirio – Detective: City of Angels is a board game where detectives solve mysteries in the dark and violent world of 1940’s Los Angeles.


4. THE SMOG RIDERS Dimensions of Madness

Project By: SCALE75 – Is a board game miniatures of two to four players, in which each player controls a group of unique characters.


5. Outbreak: Undead 2E – The Survival Horror Simulation RPG.

Project By: Hunters Books – The 2nd edition to the cult Survival Horror RPG – Outbreak: Undead is here. Play Yourself as a Character and test your Survival Plan!


Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Shadowfist: A Better Tomorrow

Project By: Shadowfist – The Secret War heads to a distant new dystopian future in the latest Shadowfist expansion from Inner Kingdom Games.


2. Down In Flames: Locked-On

Project By: Dan Verssen Games – Locked-On is part of the Down In Flames series! Maneuver into position! Get Tone! And launch a missile to shoot down the enemy fighter!


3. Relics of Wizardry: Custom Coins for Card Games & More

Project By: Josh Krause – Bring your games to life with our high quality, 100% metal coins. Tokens, counters, and more, all custom designed with players in mind.


4. Gangs of Britannia

Project By: Gangly Games – A 3-5 player gangster game. Conquer your rivals’ turf by clever dealing or cunning deceiving. Got what it takes to control the streets?


5. CATaclysm: the RPG of Feline Proportions

Project By: Akinji Entertainment Inc. – This is an RPG for both cat lovers and roleplaying enthusiasts alike. CATaclysm is purrfect for players of all levels and ages!

Tiny Epic Defenders Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free Future Creator School account now to see my feedback on what to look for as a new creator on these campaigns!

Most Funded New Campaigns

1. Tiny Epic Defenders: The Dark War & TED 2nd Edition

Project By: Gamelyn Games – Tiny Epic Defenders is a 30min,1-4 player, easy-to-learn fantasy co-op that features stunning art and our “game-changing” ITEMeeples®!

My Thoughts

[UAS_loggedin]It is becoming more and more popular for indie publishers to go back to their older supported projects for a second print run campaign. Usually, the best way to justify this is via an expansion, and in some cases a refinement and expansion. Gamelyn Games has debuted a massive update to Tiny Epic Defenders, including adding an expansion and their patented ITEMeeples. Do I love ITEMeeples and how they are used in Tiny Epic Quest? Big yes. Do I think the premium tier with all the content is worth $46 (plus $8 shipping to the US)? Not really. My gut instinct is that the market will not support this combined product actually being sold for $60 when all is said and done, simply referring to their current titles sold on Amazon. My advice is to avoid listing the future value of your game, much less give backers a discount on retail.[/UAS_loggedin]

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2. 7th Sea: Khitai

Project By: John Wick – John Wick expands the award-winning world of 7th Sea into the Pacific Rim with a brand new 300-page, full color core rulebook!

My Thoughts

[UAS_loggedin]As far as RPG campaigns go, John Wick presents a much more professional and trustworthy campaign than many other similar campaigns you will come across. The art is beautiful, the PDFs are delivered via DriveThruCards, and the campaign itself is well put together. I am not familiar personally with how The 7th Sea innovates on the genre of roleplaying, but I genuinely don’t see too many mystical Asian themes being used in games overall, and that is worth something. One piece of the campaign I wish they would fix is charging shipping during the campaign. The way they are handling shipping now forces them to charge the backer twice.[/UAS_loggedin]

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3. Endure the Stars 1.5

Project By: Grimlord Games – The epic fully cooperative Sci Fi dungeon crawl for 1-6 players returns, graphically refined with exciting new mechanics!

My Thoughts

[UAS_loggedin]Similar to Gamelyn’s project, Grimlord has also gone back to revisit an already funded title with this 1.5 edition of Endure the Stars. If you own the original game and enjoy it, I say the edited content is worth the asking price. If you are a painter or completionist, your home is in the add-on catalog, where I think you should be backing for the extra missions/miniatures, but maybe not anything else. One important note to carry into your own campaigns is the clever use of a $1 pledge level to access the add-on catalog. I have personally used this tactic in the past and it works like a charm.[/UAS_loggedin]

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4. DinoGenics: Dinosaur Park Management

Project By: Ninth Haven Games – Compete to build the most popular and profitable dinosaur park in this thematic worker placement board game.

My Thoughts

[UAS_loggedin]Wait, didn’t we just see a Kickstarter for a Jurassic Park type game? Regardless, DinoGenics is definitely closer to a euro simulation than Dinosaur Island, which still quite possibly has overlapping support with the Pandasaurus campaign, because, you know, theme. Once again, I am going to recommend that you figure out shipping before the campaign so as not to charge backers twice. Also, another important note. I can see these creators used Tabletop Simulator. I would strongly recommend that you either create a version of your game on both Tabletopia and Tabletop Simulator, or just Tabletopia. The reason for this is increased traffic in addition to supporting a platform which actively protects publishers over one that does not.[/UAS_loggedin]

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5. The Gamefolio System 2.0

Project By: Init Gear – Modular tabletop gaming bags, cases, & accessories for boards, cards, miniatures, dice, tokens and more. Protect, Store, Travel, Play!

My Thoughts

[UAS_loggedin]As successful as the Gamefolio campaign is, there is a strong argument for them leaving money on the table via flawed information delivery. Want to test this for yourself? Check out how long it takes you to understand the pledge tier system. Then, after deciding what you might want to buy, check out how you may or may not save money via the addon system. Would you change your pledge and then use the addon menu? You might not because they used an early bird price structure on top of that convoluted mess. Kickstarter campaigns largely benefit from clarity designed to convert impulse buyers. This campaign falls short of that experience.[/UAS_loggedin]

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Frank Mentzer’s Empyrea Fantasy Setting for 10 RPG Systems

Project By: Frank Mentzer – Box, Darlene maps, 5 core books, 1 System book: D&D 5E, Pathfinder, Runequest, Savage Worlds, DCC, C&C, S&W, HackM, D&D BECMI, or 1E/2E.

My Thoughts

[UAS_loggedin]Sorry Frank, but you will not be raising $250,000 this go around for Empyrea. Nor should you need to. Here’s the deal. RPGs today more than any other tabletop category lure the Kickstarter market in large part thanks to amazing art and worldbuilding and lore. Not celebrity designers, not clever mechanisms, not even bargain pledge levels. Let’s throw math into the mix as well for this campaign. Most backers are pledging $75. The campaign hoped to raise $250,000. That means this campaign hoped to lure 3333-ish backers. For a first-time campaign. In any case, this will be relaunched soon so maybe we do a revisit of the campaign.[/UAS_loggedin]

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2. Guardian’s Call

Project By: Druid City Games – Guardian’s Call is a bluffing and deduction game for 2-5 players. Gather the most provisions and save the most villagers to win!

My Thoughts

[UAS_loggedin]I am fully aware that Guardian’s Call is funded. I am late to injecting my commentary, so here we are. How does Druid City leave the resounding success of Grimm Forest and follow up with this less-performing campaign? I’d argue a multitude of reasons. Some argued a shorter campaign means one payday covered during the campaign. That is true, but I don’t think that is the main culprit. There has been the argument of a mismatched audience, mixing high fantasy and family bluffing mechanisms, but I am not sure that is it either. Even the decision to have a female lead of color was floated around as a detractor, but I want to think better of the community James cultivated. I think one symptom is that Grimm Forest is not in anyone’s hands yet, so his existing fans are gunshy. I think the time James spent marketing Grimm Forest greatly overshadows how much convention time Guardian’s Call received. Lastly, and most importantly, James launched with a $30,000 goal, requiring him to lure 700+ backers at the MVP pledge of $39 to really get a handle on early success. That is a tall order. These are all core concepts James is well aware of and has probably advised other campaigns on. He simply chose to experiment. This experiment didn’t pan out exactly as planned and that is okay.[/UAS_loggedin]

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3. Tabletop Battlefields Mk.II

Project By: Micro Art Studio – After your feedback we are coming back with new and better version of our kickstarter.

My Thoughts

[UAS_loggedin]Hey look! Tabletop Battlefields wound up funding as well. Good for them. Here is my lesson on this campaign. Look at the beginning of the campaign story for a large block of text. Then scroll past that to 100% image content. My advice is to break that up in a big way. Explain deeper context for each image in some way. Inject review quotes. Any text to break up image content is great for both SEO and general readability.[/UAS_loggedin]

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4. Venture the Fog: Hydra

Project By: Silver Gaming Company – A board game designed to be a suspenseful adventure of exploration, strategy, and gambling where you are immersed in epic battles.

My Thoughts

[UAS_loggedin]Venture the Fog looks great. Who cares? No miniature game needs $100,000 to manage a 2000-3000 unit print run. If this game, in particular, does genuinely need that much money, then the project is bloated and needs to shrink drastically to a more manageable budget. These are conversations you need to have with your manufacturer. Literally ask them how best to shave costs of the production so you can approach this from a healthy, lean business model.[/UAS_loggedin]

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5. Undead – A sourcebook for Chill 3rd Edition horror RPG

Project By: Matthew McFarland – In our third sourcebook for Chill 3rd Ed, we explore the Undead, creatures that return from the grave for love, revenge, or hate.

My Thoughts

[UAS_loggedin]RPGs are a tough racket on Kickstarter. They largely succeed on pre-Kickstarter fan bases and outside of that incredible (expensive) art. Lucky for Undead, this looks like it will end up funding eventually if they keep at it. One important improvement they should make for the future is having much more graphic interpretations of information presented. That means instead of text blocks, shorten the information drastically and find ways to artistically present information.[/UAS_loggedin]

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THE 7th CONTINENT Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. THE 7th CONTINENT – What Goes Up, Must Come Down.

Project By: Serious Poulp – Get ready for brand new adventures in the first ever board game where YOU are the hero! 1000+ minutes of adventure for 1 to 4 players.

My Thoughts

[UAS_loggedin]The gargantuan 7th Continent has raised close to four times the amount of the next campaign below. Here is an important takeaway. A non-celebrity campaign can, in fact, pull in more than 20,000 people into a campaign if it is rare and is a hit. Short term, this may have felt like a wasted opportunity for sales when they sold through their initial stock. I would argue that creators should position their projects to sell through the first print run as quickly as possible, make the money, and push that money into future projects. If there is a demand for more of that one game, go back to Kickstarter, as it fits in their rules to have a reprint effort for an otherwise unavailable game.[/UAS_loggedin]

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2. Resident Evil™ 2 – The Board Game

Project By: Steamforged Games Ltd – Designed specifically for the Resident Evil™ universe, this is a strategic game of co-operative survival horror for 1-4 players.

My Thoughts

[UAS_loggedin]Resident Evil is one of those recent projects where the creators did well with the IP it purchased. It has not been a guarantee this year (even on this list) that a popular IP does well. They also used a healthy flow of information I usually recommend to my clients. You start with a thematic opening main image, flow down to either 3D game setup or box, then explain what is in a pledge, and so forth. These are tactics which actually work on a consumer psychology level and is always something you should be considering.[/UAS_loggedin]

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3. RWBY: Combat Ready

Project By: Rooster Teeth – RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm!

My Thoughts

[UAS_loggedin]The ever-popular Rooster Teeth has collaborated with Arcane Wonders to bring forth a genuinely robust gamers game for one of their webcomic IPs, RWBY. I want to point out that if you bring in a popular IP, it is okay to ignore the trusted wisdom of not selling merch. I think doing so is a terrible idea for newer titles and products, but for known IPs, this feels like an easier sell on KS than even the game. You can see that 400+ backers signed up for upper pledge tiers which really only includes the game plus swag. This is actually probably true even for new products with a really solid premarketing footprint and/or amazing expensive art.[/UAS_loggedin]

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4. Starfinder Masterclass Miniatures

Project By: Ninja Division Publishing – Starfinder Masterclass Miniatures offers premium-quality miniatures for the Starfinder science-fantasy tabletop roleplaying game.

My Thoughts

[UAS_loggedin]Face it, if you plan on playing Starfinder, you should be backing Starfinder Masterclass Miniatures. I love it when I see smart, obvious products make their way to crowdfunding instead of straight to distribution. Clearly, these minis will be in retail stores. But that they started on Kickstarter is a testament to this being the preferred entry point business model for quickly raising capital to offset a production run. One part I want to direct you to is the stretch goals. Here we have yet another trending model for stretch goals, which are actually adding options for you to purchase more goodies, rather than hand them out for free. I love this, as it protects the campaign from bloating the core product too much and allows them to likely upsell the full content post campaign.[/UAS_loggedin]

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5. Gloom of Kilforth: A Fantasy Quest Game Expansions

Project By: Tristan Hall – The first set of expansions to Gloom of Kilforth the sell-out Fantasy Quest Game, plus the reprint of the original game!

My Thoughts

[UAS_loggedin]Much like The 7th Continent, Gloom of Kilforth has quickly risen to be a sleeper hit with a cult following. It might just be that it too is a game themed around exploration which is just a popular theme on Kickstarter or maybe that is a coincidence. My personal advice is that if you pay for good art, you should put it on display as these guys have. That is driving so many sales for the premium “I’m New” pledge.[/UAS_loggedin]

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. T2029: Terminator 2 Board Game

Project By: Allen Chang – A cooperative game where players must coordinate the resistance to defeat Skynet, in the final hours of the War Against the Machines.

My Thoughts

[UAS_loggedin]Alas, Terminator 2 is DOA. I highly suspect Rule & Make will cancel, regroup, and relaunch. When they do the relaunch, I hope they take time to add more gameplay content and possibly refine the molds of these characters. I genuinely think they launched prematurely and can turn this around with some effort. Since I think they launched prematurely, I will end my rev-[/UAS_loggedin]

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2. Rogue Squad – The Board Game

Project By: Kongomat Games – Cooperative SF combat board game with 66 miniatures. Battle your way through hordes of hostile aliens to fulfill your mission!

My Thoughts

[UAS_loggedin]After one failed attempt and likely another cancellation, Rogue Squad is also not likely to fund this go. They are still in the process of building a real campaign with an active community and even the basics of gameplay and standard product information undertow. Until that happens, this will never become a real thing.[/UAS_loggedin]

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3. Warpgate

Project By: Wolff Designa – A fast-paced game of hand management and area control. As a leader of a unique race of aliens, lead them towards triumph!

My Thoughts

[UAS_loggedin]Warpgate looks very interesting and will likely fund this time if they hit the promotion harder. I want to point out that it has a different feel to the game and campaign than their prior efforts, so they possibly did not get repeat backers from their last campaign. You run the risk of alienating your current audience if you change things up too much.[/UAS_loggedin]

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4. Pong Gone Wrong: A Party Game Revolution!

Project By: Dakota Klaes and Adam Everist – Outrageous sabotage cards hide under beer pong cups, and with each made shot, a new assignment is revealed! Think Pong + Truth or Dare!

My Thoughts

[UAS_loggedin]It tickles me everytime I see a dumb party game on this list. But Pong Gone Wrong is actually very likely to fund. They only need like 50 more people. As a campaign, this looks terrible. The campaign itself is bloated with too many products instead of funding quickly with fewer products. But the product definitely has an audience and I think it is worth looking at for case studies if you are marketing a party game.[/UAS_loggedin]

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5. The F’ing Truth: a card game for people who f’ and tell.

Project By: Carsie Blanton – The talking-about-sex game for you and your f’ing friends. ‘Bingo’ and ‘Never Have I Ever’s cooler, funner lovechild.

My Thoughts

[UAS_loggedin]The F’ing Truth is another party game on this list but is not likely to fund. They actually have 100+ people wanting the game, but they priced themselves to needing 250 more at least. It is important to remember that this is a simple card-based party game with no high-level art assets. You do not need $15,000 to pull that off. Also, they miss a ton of opportunities to show they have looked into shipping rates etc. to build that trust with potential customers.[/UAS_loggedin]

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Numenera 2 Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Numenera 2: Discovery and Destiny

Project By: Monte Cook Games – Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Two new corebooks for Numenera.


2. Everlasting: the Best Wet Palette for miniature painting

Project By: Redgrass Games – Approved by pro painters. Keeps your paint wet. Master advanced techniques. User friendly. For miniatures, tabletop & board games


3. Forbidden Lands – Retro Open-World Survival Fantasy RPG

Project By: Fria Ligan – Retro open-world fantasy RPG by the grand masters of Nordic roleplaying, based on the award-winning Mutant: Year Zero game system.


4. DRAGONLOCK 3: Dangerous Lairs

Project By: Tom Tullis – DRAGONLOCK™ is a 3D printable snap-link dungeon and outdoor terrain system for RPGs and wargames. Join the 3D printing revolution!


5. Munchkin Holiday Grab Boxes

Project By: Steve Jackson Games – You’ll receive a combination of Munchkin expansions and/or blister packs, and cool accessories and swag!

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  • The Numenera campaigns are simply the gold standard for RPG campaigns. Look at the worldbuilding, captivating main image. If you are not making an RPG campaign, I would argue for less text overall, but this is appropriate here. The stretch goals are not themselves noticeably dynamic graphics, but the team still shows off the artwork here as well as throughout the campaign. You can tell how well the project is doing over time with almost equal amounts of people backing for the new content and all of the content. Well done.
  • Everlasting reads a lot more like a professional infomercial than a Kickstarter campaign, and that is doing them a ton of favors. Everything from the product images to the graphic design throughout is polish, polish, polish. Happy to see an accessory in this hobby doing so well.
  • If Numenera is the golden darling of Kickstarter right now, Forbidden Lands is the anti-hero ready to steal Monte Cook’s lunch money. This project has an old-school campaign feel with all the polish in the product itself versus much of any investment in the campaign graphics beyond repeated header graphics. There is obviously still a place in the world for rough and tumble RPG campaigns if the product itself is polished and has a longlasting following, which isn’t much help to new creators, unfortunately.
  • Enter the wild world of 3D printing with Dragonlock 3. This important campaign should send signals to the tabletop gaming world, but likely won’t for another year or so. You can sell digital files for fans of a game to print their 3D miniatures instead of dealing with the manufacturing of plastics yourself. There is a market right here showing you this is possible. I can’t wait to see the first campaign which tries this out in a big way.
  • I think Steve Jackson Games will indefinitely be able to go back to the well to sell Munchkin products on Kickstarter but has had a hard time lately of pushing non-Munchkin projects here. I think that has to do with the lackluster graphic design on the Kickstarter campaigns, personally. Probably something to do with a traditional publisher’s premarketing cycle on projects they plan to crowdfund as well. As more mainstream publishers enter Kickstarter, they better acknowledge the vastly different premarketing cycle, structure, and channels to find it worthwhile in the short term.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. New World Magischola House Rivalry wizard school board game

Project By: Learn Larp, LLC. – An exciting wizard school adventure board game for 2-5 players where you attend class, cast spells, & compete for the First House Cup!


2. Iron Wars (Relaunch)

Project By: Juegorama – Survive with your Mech mercenary company. Co-op campaign and Competitive modes, tactical boardgame with amazing Mechs and miniatures!


3. H.P. Lovecraft’s ReAnimator Mystery Board Game

Project By: Dynamite Entertainment – Welcome to the spine tingling world of ReAnimator: a table top game of horror and mad science.


4. Penguin Brawl

Project By: RTK Studios – A card game about weapons, deception and back stabbing… but mostly it’s about penguins!


5. The Folio: Storyteller’s Arcana 1E & 5E gaming supplement

Project By: Scott Taylor – 1E & 5E Gaming Supplement for DMs and Players in the tradition of the old orange spine Arcana


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  • The problem with Magischola is very simple. They sold 100 early birds quickly and then nearly flatlined. This campaign presents an excellent example of an audience not rewarding a publisher for early discounts. I would also probably go back to the drawing board regarding graphic design in the campaign itself if they need to relaunch. The graphic design in the campaign needs to essentially be a lot better at worldbuilding and captivating would-be backers, starting with the layout and design of the main campaign image. They also need to price the pledges where the US gets shipping included. In any case, many small errors leading to one slow-funding campaign.
  • Juegorama is trying to punch above their weight this project yet again in the league of CMON without the market share to pull it off. This means Iron Wars failed to create the minimum viable product which would likely cost less and fund quicker. Better packaging of this project would allow them to add content via stretch goals and would, in the end, be the game they wanted to make in the first place.
  • Dynamite needs to find a new way to graphically display stretch goals for the ReAnimator campaign. Right now, anything less than $50k raised is a failure for backers. Teasing one or two stretch goals at a time is a healthier approach. Besides that, they simply need to get more people playing the game before they launch, whether through Tabletopia or at trade shows. The lack of premarketing for this game is telling.
  • Penguin Brawl is an overproduced project, and that bloat is also bloating their funding goal. Lose the knick-knacks, lose as many cards as possible to maintain a playable game, and kill the stretch goals as they appear now.
  • For those familiar with the Scott Taylor line of Folio projects, you will see a very distinct pattern. The projects make the most money when he releases an RPG adventure module, rather than these supplemental books. I don’t often recommend to creators that they bloat their projects with multiple products, but in this case, I might recommend that Scott release supplemental content within the adventure campaigns, driving up the pledges into premium tiers and raising more money from more people overall.

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Secrets of the Lost Station Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Secrets of the Lost Station

Project By: Everything Epic – The sci-fi cooperative story adventure game! It’s like an “RPG” “Choose-Your-Own Adventure” scenario board game with Miniatures!


2. The Legend of Korra: Pro-bending Arena

Project By: IDW Games – The Legend of Korra: Pro-bending Arena is a strategic sports board game for 2 players taking place in Nickelodeon’s Avatar universe.


3. Merlin & Pioneers

Project By: Queen Games – Merlin designed by Stefan Feld and Michael Rieneck AND Pioneers designed by Emanuele Ornella.


4. Conflicted: Survive the Apocalypse

Project By: Conflicted: The Survival Card Game – OVER 90% FUNDED IN 3 DAYS – The world is coming to an end and your survival depends on your strategic thinking and sense of humor.


5. Drinking Quest: Liquor Before Honor

Project By: Jason Anarchy – Drinking Quest is a light Tabletop RPG & a light Drinking Game. “Liquor Before Honor” is perfect for both new and returning players!

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  • The Secrets of the Lost Station relaunch is very much the “egg in your face” campaign for people (including me) who shout on a mountain that early birds are always bad all the time. The response to this is that you as a creator cultivate your community and that community always expects certain norms from you. If you build a community who demands early birds, you divert from that at risk of alienating your base. The long-term sustainable answer is to rip off that early bird band-aid, but this transition affects some creators more than others. I do want to explore a meta topic related to this campaign as well. Their first campaign was in New Jersey, and their relaunch is based in Brooklyn, New York. I wonder if there is something to be said about launching your campaign based in a metropolis over other locations. Happy to discuss this in the comments.
  • Welcome to the future of stretch goals, courtesy of a company I admire, IDW Games. I have been keeping an eye on campaigns which challenge the traditional definition of stretch goals because I do think they are in general damaging to the industry. What sets The Legend of Korra apart from other campaigns who’s creators have tried and failed to change the stretch goal model is strong storytelling. Not IP (on its own), not fancy footwork (on its own), and not even pretty miniatures components (on their own). Your entire product line should live and breathe on worldbuilding and storytelling on Kickstarter and beyond. The physical game is largely the product of the story, not visa versa. Great work.
  • If you would like to stay in your safe bubble of sunshine and rainbows, stay out of the comment section of Merlin & Pioneers. Queen Games has a bit of a reputation, much of it warranted in the mistakes and refusal to correct those mistakes of an earlier version of the company. Now they are reaping the rewards of that error, even though they produce quality games from A-List designers. The lesson? Don’t make promises you can’t keep and keep all the promises you make.
  • It doesn’t happen very often, but I am going to recommend that you don’t spend as much money on your Kickstarter video as the Conflicted team likely would have, were it not for the creators’ connection to a professional movie director. Instead, do exactly what this team did on the surface level. Use your professional skills in combination with your team to make the campaign a success. Outsourcing skills can become expensive.
  • Drinking Quest has a built-in pre-Kickstarter audience, so you would be right to question whether you too could repeat this success, but I think it absolutely is possible. Nerds drink too. Also, you know from this campaign that there is very much an audience for this sort of hybrid geek-culture/bro-culture game.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. War Titans: Invaders Must Die!

Project By: Crawling Chaos Games – Choose a Pilot and take control of colossal robots in this cooperative board game rich in amazing miniatures and multiple scenarios!


2. Conspiracy Theory

Project By: Steve Jackson Games – Steve Jackson, creator of Illuminati and INWO, returns to the murky land of conspiracies!


3. The Dawn of the Archmage – A Miniatures Game

Project By: Dave Killingsworth – 2-4 player game of miniatures, mages, & monsters. Battle with monsters in gladiatorial combat for the right to be the ARCHMAGE!


4. Black Souls 2.0 – Cheaper. Better. More.

Project By: Medieval Lords – Become a Level Designer & design the toughest dungeon crawler – But you must lead a party through that very same level and survive it!


5. GEO Mats by TABLEWAR

Project By: TABLEWAR(TM) – Transparent gaming surface with a Grid for use in role playing and tabletop miniature games


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  • The name of the game on Kickstarter is MINIMUM VIABLE PRODUCT. War Titans ignores the most important part of that equation, so even though they have raised a lot of money overall, it is not enough to prove successful. I would advise the team go back to the drawing board and cut out everything which would not break the game. Then take that product, run through the manufacturing and fulfillment scenarios, and come back to KS with a much lower goal and much more stretch goals. Also, lose the retailer pledge. Most retailers cannot stand Kickstarter because backing ties their money up for 6-12 months, and the ones who do buy games can do so off the platform.
  • First, the video is fine on Conspiracy Theory. Keep doing that. Here is some tough love I will impart to Steve Jackson Games (I think they can handle it). Spend more money on the story of the campaign. What is there now is too bare bones to take seriously. Also, spend some money on GIFs of the old to new versions of your games if you continue to update older titles. Furthermore, either stop doing early birds or feather enough early birds to carry you over the finish line. Lastly, you don’t need $30k to make this game. You just want $30k to fund a larger print run, but that isn’t how demand on Kickstarter works. Kickstarter backers are bandwagoners. So if you want $30k, ask for $15k. Then, after you fund, the backers will come in larger numbers.
  • Dave is experiencing what a lot of repeat creators experience when they depart from their traditional base of supporters. I have seen it happen enough times to know that when you change pricing brackets dramatically, you need to treat it as if you were starting from scratch with an entirely new set of backers. Even to the point of not relying on your existing mailing base to carry you to funding. Past that, it’s the same model. Most people in The Dawn of the Archmage campaign are spending $70 on this $60k goal. That means Dave needs to launch with 850 people in mind for this game, or he has launched prematurely. That seems to have happened twice now, but maybe this lesson didn’t stick the first time? I wish Dave the best exploring this project further, but I hope he knows 850 people ready to give him $70 on day one next time.
  • I am going to take this opportunity to plug Quartermaster Logistics, as Medieval Lords did in the opening of their campaign. If you are creating something which needs to eventually be mailed to customers, you are doing yourself a disservice by not at least getting a quote from these guys. I am happy to connect anyone who messages me with their team. One nitpicking item from the Black Souls campaign since I do think they will fund eventually. Make all of the components and boxes bigger in the artwork assets. Stretch all the graphics longer to make room for full-sized component graphics.
  • We are rounding out this week with an accessory campaign. My advice for GEO Mats? Hire a graphic designer. Your homebaked skills for headers and font work are not carrying the campaign.

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Doomtown Reloaded Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Doomtown Reloaded There Comes a Reckoning

Project By: Shane Hensley – Doomtown Reloaded’s newest expansion—There Comes a Reckoning—has revamped rules and the Servitors, the biggest badasses of Deadlands!


2. Wander: “The Cult of Barnacle Bay”

Project By: Panda Cult Games – Lead the brave heroes sent from the Wanderer’s Guild to discover and end the corruption taking place in Barnacle Bay!


3. The Networks: Executives

Project By: Gil Hova – A big expansion to The Networks, the hit board game where you run your own TV network!


4. Consentacle: A Card Game of Human-Alien Intimacy

Project By: Naomi Clark – Consentacle is a game where you and a partner help a tentacled alien and a curious human have a mutually satisfying romantic encounter.


5. Zero Gravity: A Magnetic Miniatures Game

Project By: District Games – An innovative 3D arena with 80+ magnetic miniatures. A capture-the-flag game for 2-4 players with a fresh and unique game play.

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  • Doomtown Reloaded is very much a cookie-cutter campaign with not much experimentation. This game is an existing product with a large following, so they didn’t spend a ton of time luring in new followers to the series. They focused on what current fans would be interested in, so you will notice extra real estate dedicated to new features and very little explanatory space for newcomers. I might have dedicated more space for the likely would-be backers who happen not to have heard of the game before. We all start somewhere!
  • Wander is the latest to implement dynamic story headers, so I want to dive deeper. I think this speaks to a trend of fewer and fewer veteran backers spending time watching videos. My advice is to make a quality video still, but probably don’t spend a ton of money there if you planned to before. It’s just not creating the conversions to justify I think. Also, pay close attention to Wander fully implementing the CMON Kickstarter Exclusive overload strategy. Hate it or love it, this drives traffic better than any other tactic, in my opinion.
  • Okay I want you to take a look specifically at how long it takes Gil to welcome newcomers who may not have heard of The Networks and help them get up to speed and learn about the base game. Love it. Also, The Networks is just awesome. I was lucky for Gil to discover me early in my career and take a chance on sending me a review prototype of the original game. It did okay on Kickstarter but was a sleeper hit soon after and now we get to see its real market power with this expansion. Many congrats.
  • YES! Okay, sexual theme aside, Consentacle is going to be one of those rare moments I get to put on my game design hat and say if you have any ambition to keep up with modern 2-player game design, you should have this one under your belt. Or over your belt. I’m not judging. The campaign is pretty well-laid out to boot. But the star here is the game itself. I might ask for a review copy or back it to dig a little deeper into this project. Don’t judge me.
  • Zero Gravity brings us even more innovation in the product development department! Finally, a game with realistic space combat. Okay, it’s just magnets inlaid to a board, but still pretty cool. Also, they managed to squeeze a quote out of the ever elusive Tom Vasel for their campaign. If you have your game at an event, and they have VIPs at this event, your number one ROI for that event is to sit down with that VIP and see if they will officially comment on your game for use in your marketing. Pro tip: I am never that VIP.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Scrooge The Board Game

Project By: Simon Gerring – A survival board game for families and fun-loving adults. Can you out-scrooge, Scrooge?


2. Slang N’ Friendz

Project By: Edwin “Lil’ Shorty” Benton – A Party Card Game for cool and uncool people.


3. SICK

Project By: Sick Cards – SICK is a slightly inappropriate card game for kids 10 to 100 inspired by Mad Libs, Apples To Apples, and Cards Against Humanity.


4. Battle Valor Fantasy 15mm Tabletop Wargame Phase II

Project By: Edward Spettigue – Phase II of the Battle Valor Fantasy 15mm Kickstarter is focused specifically on bringing more of the amazing miniature range to life.


5. Prelude to Rebellion – Mobilization & Unrest in Lower Canada

Project By: Bill – Card-driven game on the events leading to the uprisings of Lower Canada in 1834-1837


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  • Here’s what I think is holding Scrooge back. I believe that this game has a theme disconnect the creators should have corrected early in the process. A Christmas Carol is a classic story of how Scrooge learns from the Ghosts of Christmas the error of his ways and recants his greediness. This Scrooge as an evil character laying traps and ghost chance cards are too much of a departure from the source content for an otherwise great looking family game. Here is another thing. The funding goal is too high for this game, so I am curious as to what is going on in the backend with manufacturing, fulfillment, etc. This sort of game should have been in the camp of $12k-15k if they are producing this for a US audience. Last critique: Roll shipping into the base pledge level for US backers. You might not like the way the world is, but Amazon and Kickstarter have all but solidified consumer expectations, and that means you need to play by those rules or risk losing support from US backers, the largest market on Kickstarter.
  • Slang N’ Friends is a CAH clone with a Ludacris endorsement. NEXT!
  • SICK is a CAH clone without a Ludacris endorsement. NEXT!
  • I have a piece of advice for Battle Valor campaign. Hire a graphic designer to piece together this campaign in a professional way. A little sparkle goes a long way in these types of campaigns. That advice extends to the real paper and pencil sketches of concepts. Also, one last thing. I want a war mammoth. That is all. 🙂
  • The Prelude to Rebellion campaign title brought me a little chuckle, as it is by far the most Canadian way to present a war-themed game. Mobilization and Unrest are about as devoid of rudeness as a Tim Hortons staying open 15 minutes late just in case. Anyway, for all my teasing, I think this product has legs. They just spent next to no money on the campaign presentation, so you see it lingering around $4k. Hire a graphic designer and superfund a relaunch is my best advice.

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Mint Delivery Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Mint Delivery – The minty fresh pick up and deliver game

Project By: Five24 Labs – Mint Delivery is a refreshingly light pick up and deliver game that packs a surprising amount of depth into a pocket-sized tin.


2. The Island of El Dorado

Project By: Daniel Aronson – A strategic board game. Explore the island, gather its resources, and cross swords as you race to control powerful shrines.


3. Champions of Hara

Project By: Greenbrier Games INC – A funk-fantasy tabletop adventure with both cooperative and versus gameplay


4. World in Flames Collector’s Edition

Project By: Harry Rowland – International award winning WWII strategy game. Largest boardgame ever made, 2.27 m2. All major aircraft, naval and land units included


5. Stephenson’s Rocket – The classic board game returns!

Project By: Grail Games – In 1999, Dr Reiner Knizia designed a classic game about a classic train. Now, with A+ illustrator Ian O’Toole, we’re bringing it back!

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  • Mint Delivery is doing a solid job this week capitalizing on the massive success of Mint Works before, and of smaller footprint travel-friendly games in general. I, for instance, was a day-one backer strongly because Mint Works is easily in my top 10 most-played games this year. The reason they can charge so little is specifically tied to sending the game in an envelope since they meet the depth and weight requirements. I would recommend that the Five24 Labs take a look at the Mint Works rulebook during the reprint as I remember that as a pain point early on learning the game. Also, I am seeing more and more companies living on Discord for their fans so it is something to look out for in replacing or supplementing Facebook product groups.
  • I will fully admit that I fell into the trap of judging a book by its cover when I first heard about The Island of El Dorado. I am also fully capable of admitting I was wrong to do so. Daniel has taken just about every modern-day best practice on the page layout’s graphic design and should be applauded for doing so. From clean GIFs to clever use of white space to sacrificing scroll space for enlarged component graphics. All solid work. I would have charged $54 for the US with shipping included, but that doesn’t seem to have greatly affected the trajectory of this project.
  • For all intents and purposes, Champions of Hara is arguably a perfectly laid out basic campaign. I would have changed a few things, such as a more thematic release of stretch goals and a way to buy a physical copy of the graphic novels, but the layout is roughly where I start from with clients. They can probably do a few more things to jazz it up, but they are fine with leaving it intact, honestly. I hope they have more miniatures up their sleeve in the stretch goals or deferring shipping is going to develop a growing negative feedback loop for new backers.
  • When looking at the World in Flames campaign from the lens of a modern gamer with many many thematic campaigns under their belt, this campaign seems underwhelming. Where are the reviews? Where are the videos? Where are the GIFs? I will remind you at this point that the majority of gamers who enjoy hex and counter style games like this could give a rat’s ass about our best practices. Same goes for most accessory and RPG campaigns, to be honest. Why is this so? There is a lot less competition for dollars and the creators can do low productions runs at premium prices and still call it a successful campaign. That’s it. They need more like 100 backers to be successful instead of the normal 300-500 for most mass-produced board game.
  • Do your eyeballs a favor and memorize this name: Ian O’Toole. Got it? Great. Backing a game illustrated by Ian, provided it is the type of game you’d already enjoy, will be a sound investment in the aesthetics in your game collection. This amazing art in Stephenson’s Rocket by rockstar designer Dr. Reiner Knizia is obviously doing Grail Games a ton of favors. That’s great because the campaign itself is god-awful. I imagine they may have had Ian do this as well, or maybe not, but the direction on what assets to put in the campaign and really give it polish is severely lacking. It is also very text-heavy in general. I think people are backing the game they love getting a reboot, so Grail gets an obvious pass, but I wish they wouldn’t have phoned in the campaign layout like they did here.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Andoria Battlefields

Project By: RAENTIK GAMES – Tired of choosing just one side? Command both the heroes and monsters simultaneously in a fast-paced, racing battle game!


2. Psionic: improve your mind abilities

Project By: Psionic Team – The latest game for brain development and improvement of your manual skills through the training of motor skills of the hands.


3. Darien Apocalypse

Project By: Ragnar Brothers – Scotland’s tragic attempt to found a New World colony; an extraordinary game experience. Can you defeat the Horsemen of the Apocalypse?


4. Wizard Duel – The Ultimate Wizardry Experience

Project By: NovaCorp Games – A revolutionary game based on original wand fighting mechanics.


5. Chronicles: The Game

Project By: Happy Gorilla Game Studio – Fantasy miniature strategy wargame game and online community rpg – engaging players both on and off the tabletop!


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  • I want to preface my opinions here by saying that my criticism is constructive. This should be funded and blowing through stretch goals. But there are so many problems with the product structuring of Andoria Battlefields which have nothing to do with the campaign layout or the product itself, so that’s where I will focus my wrath. First! You don’t need more than $20,000 to fund a production run of a cardboard game with five custom dice. Something weird is happening with their quote for a second German edition of the game I think. Second! Early birds are evil. Stay away from them. Charge full price for everyone, especially the day-one backers! Last! Spend more time and resources collecting emails from people who have played the game rather than trusting reviewers to carry the marketing weight of day one success.
  • I am trying to temper my lol’s because I fully admit to not being in the target audience for Psionic. You see, if you will just look at… omg I can’t. I can’t! Those GIFs! Haha, you are just throwing balls in the air and catching them! In the states, we call that playing jacks. We don’t disguise it as some brain builder game. Also, that kid’s haircut is straight out of Fifth Element. This is not a jab on its own, but the layers of hilarity piled up into this campaign is just too much. NEXT!
  • Darien Apocalypse is an amazing concept, both thematically and mechanically. It is too bad the team squandered that opportunity on bad art and cheap-looking graphic design. SPEND MONEY ON CREATIVE ASSETS. Memorize that. Creative assets are the gateway to making a sale. Why would you squander this project’s potential presenting bad art? I don’t get it. Anyway, it might fund regardless, so if you can forgive the game visually you should look at the campaign.
  • Frack yes to larping and wizard wands in general. Frack no to this campaign specifically. 78 backers? How many people actually knew about this before they launched? More than $50,000 to fund? Not going to happen. I will just need to wait for the more modest reboot of the Wizard Duel campaign. Hopefully, they spend more time convincing people of the product concept higher up in the campaign.
  • Chronicles is diluting their MVP project, so I don’t know if I am backing a minis game or an app. Probably both, but I don’t want to back both. Neither do most backers. Also, the campaign layout and graphic design need an update and overhaul. $30,000-40,000 sounds right for a miniatures game, but they need a much larger following early on to pull that off. More than 71 backers, anyway.

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Table of Ultimate Gaming Raised the Most Money LAST Week

DISCLAIMER: I AM PLAYING CATCH UP FROM LAST WEEK! YOUR MILEAGE MAY VARY!

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns each week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Table of Ultimate Gaming: The Ultimate Game Table System

Project By: Wood Robot – The table-top gaming system you have been waiting for. Adjustable, expandable, durable and a lot of fun: Game your way!


2. Vikings Gone Wild – Masters of Elements Expansion (+Reprint)

Project By: Lucky Duck Games – The Masters of Elements have joined the ranks of your Viking tribe! Will you use them at your advantage?


3. The King’s Guild

Project By: Mirror Box Games – Forge powerful items, recruit heroes, earn treasure, & expand your empire to lead your guild to prosperity in this strategy board game.


4. Now Boarding

Project By: Tim Fowers – A real-time, cooperative, pickup-and-deliver game about running your own airline. It’s a game of non-stop service.


5. ALEXANDRIA

Project By: LudiCreations – Millenia of knowledge are at risk! Save the treasures of the Great Library in this asymmetrical & unconventional game for 2-4 players.

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  • No Opinions This Week! Make your own decisions! Good Luck!

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. The Red Dragon Inn: Battle for Greyport – Pirates!

Project By: SlugFest Games – Pirates are attacking! Defend Greyport from new monsters with new heroes in this expansion to the hit cooperative deckbuilding game!


2. There She Is!! The Official Card Game

Project By: iN’Sanity Games? – A challenging cooperative card game based on the popular Korean animation!


3. Wing It: The Game of Extreme Storytelling

Project By: Molly Zeff – Players compete to tell the best story about how they’ll deal with an absurd situation using the few random objects they have on hand.


4. Anthromancer

Project By: Daniel Drake – Anthromancer is a multi-faceted Project of Earth: a board game, tarot card system, full-length album, visualizer, and mystery riddle.


5. Board Game Bag 2.0 – The Padded Bag For Your Precious Games

Project By: Good More – Padded, Durable, Lightweight, Foldable and Stylish – The Board Game Bag 2.0 (Model 2) by Good More team is special for your boardgames.


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Unstable Unicorns Raised the Most Money This Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns each week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Unstable Unicorns

Project By: Ramy Badie – A strategic card game that will destroy your friendships…but in a good way.


2. Tanto Cuore: Winter Romance

Project By: Japanime Games – Winter Romance introduces Butlers, romance & new game mechanics to Tanto Cuore! Ignite the fires of love to escape the cold of winter!


3. Omnitray: The Modular Board Game & Tabletop Player Organiser

Project By: Steve Green – Omnitray is a fully customisable, modular board game and tabletop gaming player aid that assists you with a range of your gaming needs


4. Radiant – A War in Three Ages

Project By: Randal Marsh – The Radiant Cycle has turned again—the War of Three Ages is upon us. Control the beautiful land of Perim with trick-taking battles.


5. Octagon Dice Tray With Dice Staging Area and Lid

Project By: Easy Roller Dice Company – Octagon shaped dice tray that has a dice staging area and velvet rolling surface.

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  • Coming Soon! I am traveling home from Gen Con 50!

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Darkholds: Ancient Barrows

Project By: Mierce Miniatures – In the dark holds, YOU command heroes to gather treasure, fight creatures of darkness and gain the ultimate prize – life after death…


2. Avertigos- A 3D Boardgame with Flying Sail-Ship Miniatures

Project By: Siddharth Jain – A unique Board Game with moddable Sail-Ships engaging in innovative 3D Tactical manoeuvres on the Table top.


3. QST – THE TABLETOP GAME SUBSCRIPTION BOX!

Project By: QST HUB – QST is the subscription tabletop game box that delivers a BRAND NEW, NEVER-BEFORE-SEEN game by CREATIVE SUPERSTARS every other month!


4. Wanted Earth Miniatures Board Game

Project By: Shadow Squirrel Games – An action packed miniatures board game for 1-7 players. Play as heroes defending Earth or alien races trying to take it over!


5. Vegas Wits & Wagers

Project By: North Star Games – Turn your living room into a Vegas casino. Wits & Wagers is history’s most award-winning party game, and it just got better.


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Game Anywhere™ Table Raised the Most Money This Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns each week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Game Anywhere™ Table GAT-64 Plus Portable Gaming Table

Project By: Transforming Designs Inc. – The Game Anywhere Table GAT-64 Plus with a playing surface area of 6’2″ L x 4’9″ W is the largest portable gaming table in the world


2. Iron Wars

Project By: Juegorama – Survive with your Mech mercenary company. Co-op campaign and Competitive modes, tactical boardgame with amazing Mechs and miniatures!


3. Enchanters

Project By: Gindie – LudiBooster – A dynamic card drafting game for 2-4 players inspired by CRPG magic item generators.


4. A DOG’S LIFE GAME – Be A Canine Hero!

Project By: BETON GAMES – Bury your bones. Piddle on everything. Escape the authorities. THIS is A Dog’s Life. Family board game with painted miniatures of dogs.


5. Quests of Doom 4

Project By: Frog God Games – Adventures worth winning for Fifth Edition, Swords and Wizardry, and Pathfinder.

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  • I want you to pay close attention to the iconography on both the main Kickstarter image and within the campaign itself in the Game Anywhere campaign. I have seen a couple of game campaigns do this and I think it’s a great idea. Remember, on Kickstarter, the goal is to quickly convert scrollers to backers. I think quickly summing up complicated ideas into easy-to-digest iconography is a great way to do that.
  • Iron Wars is another great example of a campaign using early birds to quickly fund and then flatline with new backers. You will also notice that this strategy led to two failed campaigns and worked for them this campaign. I am incredibly excited that the campaign funded, but I think they would be doing much better without the early bird.
  • Enchanters is a poster child for why you outsource crowdfunding to experienced campaigners. Ludicreations has a massive email list and industry connections they lean on to help them fund successful campaigns, and I base a lot of my opinions of best practices on how they implement them into campaigns. This is a small example but look specifically at their first three stretch goals, increasing from 12 to 13 to 16. You want that ramp up in the early goals after funding.
  • I love dogs. Therefore this campaign can do no wrong. Okay, for real though. A Dog’s Life made my list when they launched the first time, but they messed up the shipping. They admitted their mistake, but couldn’t edit payment mid-campaign, so they opted to cancel. This transparency and relaunch set up the campaign to actually do better than the original, even though I have zero thoughts that this was planned. In any case, great work.
  • Like I have said lately, the bar is a lot lower for RPG campaigns than tabletop campaigns. The campaigns need fewer backers, they get away with more digital reward tiers, and their campaigns are much more text-heavy. Quests of Doom does not challenge this reality and is actually currently engaging in the comments something that I think is a structural mistake. The adventures from the campaign are to be softcover when their cultivated audience expects hardcover. Backers get comfortable with you as a company for whatever it is you started producing and you challenge that at the risk of failure.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Secrets of the Lost Station

Project By: Everything Epic – The sci-fi cooperative story adventure game! It’s like an “RPG” “Choose-Your-Own Adventure” scenario board game with Miniatures!


2. Firestorm Galaxy Expansion

Project By: Spartan Games – Join us as we take the Firestorm Galaxy and massively expand it with an array of exciting products our fans told us they wanted!


3. Off the Rails

Project By: Flippin’ Games – Off the Rails is a strategic table-top game of tile placement & risk / reward roller-coaster mechanics for 2-4 players for ages 12+.


4. DinoGenics: Dinosaur Park Management and Corporate Intrigue

Project By: Ninth Haven Games – DinoGenics is a game where players take on the roles of corporation leaders as they compete to build the most popular dinosaur park.


5. City of Seven Seraphs – A Planar Campaign Capstone for PFRPG

Project By: Lost Spheres Publishing – The City of Seven Seraphs is a fully developed Planar Metropolis for the Pathfinder RPG available in full-color Hardcover and PDF.


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Read My Opinions
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  • Secrets of the Lost Station is another campaign challenging the conventional wisdom of funding fast and stretching to meet the production team’s desires. I will say that this is tested ground and many do not fare well. This is because you need a reason for the press to cover you mid-campaign, and they are not likely to cover an unfunded campaign. You also have no evangelists built into your funding model, so it is a campaign most will back and forget about until they hear it is funded. This tactic is the anti-engagement pre-sale method, and Kickstarter campaigns live and die on engagement.
  • You should be able to fund your campaign with 200-300 people backing the most obvious pledge level.
    Firestorm is going to need closer to 400 people, which is why they are slow to funding, even though it is a solid campaign. I also think at this point they need to advertise reviews of the wargaming system they’ve built to cross the finish line faster.
  • Off the Rails is about to fund and I couldn’t be more excited. When you compare this title to the last game in their collection, you will appreciate how this company and its art direction have grown. They have invested a lot of time in things I myself have written off as too time-consuming and space wasting, but it isn’t hurting their odds, so that should be rewarded. My biggest critique is actually that there is too much content on the page.
  • DinoGenics looks fun, but I think the team bit off more than they could chew with their current audience numbers. I think they should have started this game with chits and stickers for each dinosaur and upgraded via stretch goals to include laser-cut meeples.
  • City of Seven Seraphs is actually dealing with the opposite problem as Quests of Doom. In this situation, 200ish backers are excited to get hardcover editions of this product, but to produce it, they need closer to 500 people. And it is their first campaign! They misjudged their audience or figured more people would see the campaign on Kickstarter and back. Either way, it was a misstep and they need a lot of help to fund.

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