Mint Delivery Raised the Most Money LAST Week

Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!

Most Funded New Campaigns

1. Mint Delivery – The minty fresh pick up and deliver game

Project By: Five24 Labs – Mint Delivery is a refreshingly light pick up and deliver game that packs a surprising amount of depth into a pocket-sized tin.


2. The Island of El Dorado

Project By: Daniel Aronson – A strategic board game. Explore the island, gather its resources, and cross swords as you race to control powerful shrines.


3. Champions of Hara

Project By: Greenbrier Games INC – A funk-fantasy tabletop adventure with both cooperative and versus gameplay


4. World in Flames Collector’s Edition

Project By: Harry Rowland – International award winning WWII strategy game. Largest boardgame ever made, 2.27 m2. All major aircraft, naval and land units included


5. Stephenson’s Rocket – The classic board game returns!

Project By: Grail Games – In 1999, Dr Reiner Knizia designed a classic game about a classic train. Now, with A+ illustrator Ian O’Toole, we’re bringing it back!

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  • Mint Delivery is doing a solid job this week capitalizing on the massive success of Mint Works before, and of smaller footprint travel-friendly games in general. I, for instance, was a day-one backer strongly because Mint Works is easily in my top 10 most-played games this year. The reason they can charge so little is specifically tied to sending the game in an envelope since they meet the depth and weight requirements. I would recommend that the Five24 Labs take a look at the Mint Works rulebook during the reprint as I remember that as a pain point early on learning the game. Also, I am seeing more and more companies living on Discord for their fans so it is something to look out for in replacing or supplementing Facebook product groups.
  • I will fully admit that I fell into the trap of judging a book by its cover when I first heard about The Island of El Dorado. I am also fully capable of admitting I was wrong to do so. Daniel has taken just about every modern-day best practice on the page layout’s graphic design and should be applauded for doing so. From clean GIFs to clever use of white space to sacrificing scroll space for enlarged component graphics. All solid work. I would have charged $54 for the US with shipping included, but that doesn’t seem to have greatly affected the trajectory of this project.
  • For all intents and purposes, Champions of Hara is arguably a perfectly laid out basic campaign. I would have changed a few things, such as a more thematic release of stretch goals and a way to buy a physical copy of the graphic novels, but the layout is roughly where I start from with clients. They can probably do a few more things to jazz it up, but they are fine with leaving it intact, honestly. I hope they have more miniatures up their sleeve in the stretch goals or deferring shipping is going to develop a growing negative feedback loop for new backers.
  • When looking at the World in Flames campaign from the lens of a modern gamer with many many thematic campaigns under their belt, this campaign seems underwhelming. Where are the reviews? Where are the videos? Where are the GIFs? I will remind you at this point that the majority of gamers who enjoy hex and counter style games like this could give a rat’s ass about our best practices. Same goes for most accessory and RPG campaigns, to be honest. Why is this so? There is a lot less competition for dollars and the creators can do low productions runs at premium prices and still call it a successful campaign. That’s it. They need more like 100 backers to be successful instead of the normal 300-500 for most mass-produced board game.
  • Do your eyeballs a favor and memorize this name: Ian O’Toole. Got it? Great. Backing a game illustrated by Ian, provided it is the type of game you’d already enjoy, will be a sound investment in the aesthetics in your game collection. This amazing art in Stephenson’s Rocket by rockstar designer Dr. Reiner Knizia is obviously doing Grail Games a ton of favors. That’s great because the campaign itself is god-awful. I imagine they may have had Ian do this as well, or maybe not, but the direction on what assets to put in the campaign and really give it polish is severely lacking. It is also very text-heavy in general. I think people are backing the game they love getting a reboot, so Grail gets an obvious pass, but I wish they wouldn’t have phoned in the campaign layout like they did here.

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Most Funded Unfunded New Campaigns

DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.

1. Andoria Battlefields

Project By: RAENTIK GAMES – Tired of choosing just one side? Command both the heroes and monsters simultaneously in a fast-paced, racing battle game!


2. Psionic: improve your mind abilities

Project By: Psionic Team – The latest game for brain development and improvement of your manual skills through the training of motor skills of the hands.


3. Darien Apocalypse

Project By: Ragnar Brothers – Scotland’s tragic attempt to found a New World colony; an extraordinary game experience. Can you defeat the Horsemen of the Apocalypse?


4. Wizard Duel – The Ultimate Wizardry Experience

Project By: NovaCorp Games – A revolutionary game based on original wand fighting mechanics.


5. Chronicles: The Game

Project By: Happy Gorilla Game Studio – Fantasy miniature strategy wargame game and online community rpg – engaging players both on and off the tabletop!


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  • I want to preface my opinions here by saying that my criticism is constructive. This should be funded and blowing through stretch goals. But there are so many problems with the product structuring of Andoria Battlefields which have nothing to do with the campaign layout or the product itself, so that’s where I will focus my wrath. First! You don’t need more than $20,000 to fund a production run of a cardboard game with five custom dice. Something weird is happening with their quote for a second German edition of the game I think. Second! Early birds are evil. Stay away from them. Charge full price for everyone, especially the day-one backers! Last! Spend more time and resources collecting emails from people who have played the game rather than trusting reviewers to carry the marketing weight of day one success.
  • I am trying to temper my lol’s because I fully admit to not being in the target audience for Psionic. You see, if you will just look at… omg I can’t. I can’t! Those GIFs! Haha, you are just throwing balls in the air and catching them! In the states, we call that playing jacks. We don’t disguise it as some brain builder game. Also, that kid’s haircut is straight out of Fifth Element. This is not a jab on its own, but the layers of hilarity piled up into this campaign is just too much. NEXT!
  • Darien Apocalypse is an amazing concept, both thematically and mechanically. It is too bad the team squandered that opportunity on bad art and cheap-looking graphic design. SPEND MONEY ON CREATIVE ASSETS. Memorize that. Creative assets are the gateway to making a sale. Why would you squander this project’s potential presenting bad art? I don’t get it. Anyway, it might fund regardless, so if you can forgive the game visually you should look at the campaign.
  • Frack yes to larping and wizard wands in general. Frack no to this campaign specifically. 78 backers? How many people actually knew about this before they launched? More than $50,000 to fund? Not going to happen. I will just need to wait for the more modest reboot of the Wizard Duel campaign. Hopefully, they spend more time convincing people of the product concept higher up in the campaign.
  • Chronicles is diluting their MVP project, so I don’t know if I am backing a minis game or an app. Probably both, but I don’t want to back both. Neither do most backers. Also, the campaign layout and graphic design need an update and overhaul. $30,000-40,000 sounds right for a miniatures game, but they need a much larger following early on to pull that off. More than 71 backers, anyway.

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