Board Game Badger lists the top five funded campaigns and top five (un)funded campaigns from the prior week. These campaigns have only been active at most for one week. Be sure to watch the videos below and follow the links to learn more about the most funded new campaigns! You can register for a free account now to see my opinions on these campaigns!
Most Funded New Campaigns
Project By: Monte Cook Games – Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Two new corebooks for Numenera.
Project By: Redgrass Games – Approved by pro painters. Keeps your paint wet. Master advanced techniques. User friendly. For miniatures, tabletop & board games
Project By: Fria Ligan – Retro open-world fantasy RPG by the grand masters of Nordic roleplaying, based on the award-winning Mutant: Year Zero game system.
Project By: Tom Tullis – DRAGONLOCK™ is a 3D printable snap-link dungeon and outdoor terrain system for RPGs and wargames. Join the 3D printing revolution!
Project By: Steve Jackson Games – You’ll receive a combination of Munchkin expansions and/or blister packs, and cool accessories and swag!
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Read My Opinions
- The Numenera campaigns are simply the gold standard for RPG campaigns. Look at the worldbuilding, captivating main image. If you are not making an RPG campaign, I would argue for less text overall, but this is appropriate here. The stretch goals are not themselves noticeably dynamic graphics, but the team still shows off the artwork here as well as throughout the campaign. You can tell how well the project is doing over time with almost equal amounts of people backing for the new content and all of the content. Well done.
- Everlasting reads a lot more like a professional infomercial than a Kickstarter campaign, and that is doing them a ton of favors. Everything from the product images to the graphic design throughout is polish, polish, polish. Happy to see an accessory in this hobby doing so well.
- If Numenera is the golden darling of Kickstarter right now, Forbidden Lands is the anti-hero ready to steal Monte Cook’s lunch money. This project has an old-school campaign feel with all the polish in the product itself versus much of any investment in the campaign graphics beyond repeated header graphics. There is obviously still a place in the world for rough and tumble RPG campaigns if the product itself is polished and has a longlasting following, which isn’t much help to new creators, unfortunately.
- Enter the wild world of 3D printing with Dragonlock 3. This important campaign should send signals to the tabletop gaming world, but likely won’t for another year or so. You can sell digital files for fans of a game to print their 3D miniatures instead of dealing with the manufacturing of plastics yourself. There is a market right here showing you this is possible. I can’t wait to see the first campaign which tries this out in a big way.
- I think Steve Jackson Games will indefinitely be able to go back to the well to sell Munchkin products on Kickstarter but has had a hard time lately of pushing non-Munchkin projects here. I think that has to do with the lackluster graphic design on the Kickstarter campaigns, personally. Probably something to do with a traditional publisher’s premarketing cycle on projects they plan to crowdfund as well. As more mainstream publishers enter Kickstarter, they better acknowledge the vastly different premarketing cycle, structure, and channels to find it worthwhile in the short term.
Most Funded Unfunded New Campaigns
DISCLAIMER. I am not a time lord. These campaigns may have funded in the time between the list being created and this post being published.
Project By: Learn Larp, LLC. – An exciting wizard school adventure board game for 2-5 players where you attend class, cast spells, & compete for the First House Cup!
Project By: Juegorama – Survive with your Mech mercenary company. Co-op campaign and Competitive modes, tactical boardgame with amazing Mechs and miniatures!
Project By: Dynamite Entertainment – Welcome to the spine tingling world of ReAnimator: a table top game of horror and mad science.
Project By: RTK Studios – A card game about weapons, deception and back stabbing… but mostly it’s about penguins!
Project By: Scott Taylor – 1E & 5E Gaming Supplement for DMs and Players in the tradition of the old orange spine Arcana
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Read My Opinions
- The problem with Magischola is very simple. They sold 100 early birds quickly and then nearly flatlined. This campaign presents an excellent example of an audience not rewarding a publisher for early discounts. I would also probably go back to the drawing board regarding graphic design in the campaign itself if they need to relaunch. The graphic design in the campaign needs to essentially be a lot better at worldbuilding and captivating would-be backers, starting with the layout and design of the main campaign image. They also need to price the pledges where the US gets shipping included. In any case, many small errors leading to one slow-funding campaign.
- Juegorama is trying to punch above their weight this project yet again in the league of CMON without the market share to pull it off. This means Iron Wars failed to create the minimum viable product which would likely cost less and fund quicker. Better packaging of this project would allow them to add content via stretch goals and would, in the end, be the game they wanted to make in the first place.
- Dynamite needs to find a new way to graphically display stretch goals for the ReAnimator campaign. Right now, anything less than $50k raised is a failure for backers. Teasing one or two stretch goals at a time is a healthier approach. Besides that, they simply need to get more people playing the game before they launch, whether through Tabletopia or at trade shows. The lack of premarketing for this game is telling.
- Penguin Brawl is an overproduced project, and that bloat is also bloating their funding goal. Lose the knick-knacks, lose as many cards as possible to maintain a playable game, and kill the stretch goals as they appear now.
- For those familiar with the Scott Taylor line of Folio projects, you will see a very distinct pattern. The projects make the most money when he releases an RPG adventure module, rather than these supplemental books. I don’t often recommend to creators that they bloat their projects with multiple products, but in this case, I might recommend that Scott release supplemental content within the adventure campaigns, driving up the pledges into premium tiers and raising more money from more people overall.