Guest Blog

Don’t Just be a Designer, be a Collaborator – Guest Blog by Nestor Tyr

It was a mid-May afternoon back a year ago when I first talked with Martin Looij from Keep Exploring Games. He told me he had seen some Facebook posts regarding Tour Operator and wanted to learn more as was creating a traveling-themed game himself. As it turned out, our perspective on the theme was different. His game’s protagonists were tourists while I was designing a game from the standpoint of the occupations in tourism around the world. Nonetheless, we agreed…

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You’ve got a friend in me: Collaborating with other Kickstarter Creators – Guest Post by Artem Safarov

Your Kickstarter goes live in a few months. Your days are a mix of pride in and anxiety. If you have done your homework and consumed the wisdom of Jamie Stegmaier and James Mathe (and many others) – you know that the most significant predictor of your success now is how much awareness you are going to drum up before the project launches. So, you do the best you can. You are signed up to all the Facebook groups. You…

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Announcing New York Slice Legacy!

Today, Bézier Games announced the upcoming release of New York Slice Legacy, the very first Legacy game that you eat while you play! Co-designed by Rob Daviau, Jeffrey D. Allers, and Ted Alspach, the game will debut at Gen Con with a general release in early September. The Original New York Slice is an “I cut, you choose” game where players have to divide up a pizza knowing that they’ll end up with the section that none of their opponents…

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Guest Blog with Petter Olsen – Do I Have Enough Followers?

Sorry for the hiatus! It’s been a busy few weeks. I have both helped launch two Kickstarter campaigns, Infinities: Defiance of Fate and Castles of Caleira, as well as attended two industry conventions, New York Toy Fair and Expedition Prototype and Industry Con (EPIC). In that time I let The Good, The Bad, and the Misinformed slip a couple of weeks, so for that, I apologize and promise to start up again as soon as possible. In this time, I…

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Guest Blog: The Very Basics of Game Prototyping, Part One

While creators seem to be getting better at the prototyping process, there are still new creators making waves on Kickstarter every week. That’s why I wanted to start covering elements of crowdfunding that I often take for granted, but are crucial to the process of self-publishing. I invited Jonathan Thwaites to contribute a two-part lesson on prototyping and I hope you enjoy it. Part One will focus on rapidly creating basic prototypes, while Part Two will focus on manufacturing higher…

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Stephanie Kwok: Getting Lost in the Crowd

Stephanie Kwok of First Fish Games knows a thing or two about having the oxygen stolen out of the room by larger and more successful publishers. Seeing as a lot of campaigns were being negatively affected by 7th Continent’s massive success recently, I figured it was timely to invite her to talk about what she experienced during her relaunch effort and why she may have been better off in the long run for doing so. You can pre-order the First…

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Eduardo Baraf: Theme is a Product

Eduardo Baraf is the head honcho over at Pencil First Games, having published many critically acclaimed titles and helped out the community at large with his YouTube content and guest posts online. His product, Herbaceous, even made the Reviewers Game of the Quarter this Spring. I asked Ed to write this guest post about how he got into the specific niche of serene theming in games, and he graciously accepted. You still have a few days left to support Eduardo…

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When Scythe Fans Create Sub-communities

One of the beautiful things about Kickstarter is that fans from all walks of life and creative capacities will create right alongside the creator. Fans often mold games into a custom solution for their play group. Matthew Duhan is one such fan, so I invited him to talk about his journey from simply being a fan of Stonemaier Games’ Scythe to launching his very own 3D-printed game storage business. You can support Matthew’s Kickstarter campaign here. Immersive Worlds Scythe by…

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